With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Now. A key part of this process will be to hear from you - the. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. The tooltip says that "adding heavy objects across the beam will increase this motion". Dear devs. They’re very similar games. The enemies are still sailing around in 10. As our data shows, we have served you as. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. This is especially telling in a "knife fights" with enemy DDs. So it would be nice if I make a refit for my ships. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. UA:D is better tactically. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 9 Roll 5. A Screenshot of Ultimate Admiral:. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. 5% Ammo Detionation -7. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Nor do i know how this works in game. if you really like the design aspect of the game it may be worth the 30 euro's. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. This campaign is lasting much longer. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. Make sure you replace the username with whatever your windows username is. But im not a naval engineer. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Pitch is increased by adding or spreading weight above the main deck. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. WOTS is a bit better at the strategic level. And im just getting ships with 40 percent roll or pitch. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. Purpose is to start fires on the enemy superstructure. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. A very durable and agile battleship but lacks the firepower to deal with small ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Share · View all patches · Build 9074116 · Last edited 24 June 2023. Please read what will be included in the upcoming beta which we try to finalize for this week. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. UA:D is better tactically. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A BB can save thousands of tons this way. 8K subscribers Subscribe 1. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. What does this mean? I like building and designing ships. 3: clic on the map where you want to deploy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And im just getting ships with 40 percent roll or pitch. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. There is no tutorial on this. 2. Many times in the campaign, especially with TB and DDs early. Same goes for the towers/bridges. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. Make sure you only have the 1 save file and its name is Save_0. 6% chances to hit early CLs and TBs 2. Resist the urge to always add latest development / version. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. Major Update v1. So in conclusion these are my CA4 and CA5 stats. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Less smoke interference. We are absolutely excited with what we are making. Adding superstructure armor will help reduce pitch/roll. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nor do i know how this works in game. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. Deck- 4/0. von Schweinehund Dec 31, 2022 @ 1:09am. Polish translation of Ultimate Admiral Dreadnoughts. Guide to easily beating the Campaign. It also feels like EVERYTHING affects it. Ultimate Admiral: Dreadnoughts. Even that requires a fair amount of RNG on your side. For the complete set, it remains to add the Yamato's ability to fly in space. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. better to max out your bulkheads on destroyers and TB. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. We are absolutely excited with. Belt- 12/6/6. Design your own ships. Belt- 11/6/4. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. @BrotherMunro: you have a good answer already. Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. The idea to shrug the incoming smaller shells ofc is something i've been thinking. (good example in Stealth17 Gaming recent tournament videos. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Game Name: Ultimate Admiral: Dreadnoughts. #5. Fixing flaws has a lot of meaning but mostly in this video I show you how, if you are one of those players who just wants flaws gone, you can do exactly that. 1 Major Update. The developers truly put a lot of work into creating very realistic combat and ship design experiences. Seems working randomly at times. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. #3. Seems working randomly at times. Size of your ship or guns doesn't matter. but surely there is a. There is no tutorial on this. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. What does this mean? I like building and designing ships. Nor do i know how this works in game. Game Version: Alpha-2 v63. 1. they cannot hit even from 15 20m distance. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. You could not properly build semi-armored cruisers, now you can. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 9" secondaries. Let us use older marks of guns. このゲームについて. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Drop one or two of the light cruisers and it is do-able. Type of shell and explosive, gun turret tech, length. BrotherMunro 11. Make secondary to the max allowed caliber. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. ago. 18-25% pitch (empty) super battleship modern. The game focus is on designing your battleship and then using that ship in battles. Nor do i know how this works in game. 7. #4. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. 8x3 6''/57. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Minimize displacement and get speed up to somewhere around 26-28knots. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. 8K subscribers Subscribe 1. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Law of averages alone would allow for something. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. It is reduced by adding weight below the main deck, or concentrating weight center. i changed ammo from high he to even he ap and it increased the ships pitch. - High engine efficiency gives better acceleration and longer range. but surely there is a. But usually the ship can't have such. Seems working randomly at times. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What exactly do. 9. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. Tips. carrier based airstrikes. Sinjen Blackstar 2 hours ago. Ultimate Admiral: Dreadnoughts. Ive never been out-techd. 9 million instead of $5. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. by scaling reload times linearly you are missing a major point. the objective isn't to win battles as a real life admiral, it is exactly that in this game. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. The only changes I could do was for pitch/roll balancing. Fire speed was about the. So I am in the battleship chased by torpedo boat scenario. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Speed- 30kn. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. –== Ultimate Admiral: Dreadnoughts v1. What does this mean? I like building and designing ships. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Ultimate Admiral: Dreadnoughts. Showing 1 - 3 of 3 comments. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. Pitch/roll & fore/aft weight distribution. What does this mean? I like building and designing ships. Either im missing something on how to correct pitch or its bugged. 5$ Flash fire explosion chance -12. For example, you put a very tall tower, and some giant gun, on a relatively small hull. Barbette I anit-flash +12. Ultimate Admiral: Dreadnoughts. 1 inch guns, being a champ in pumping out enough shells to roll those . Darrick Carter. 4. DKman24. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. WOTS is a bit better at the strategic level. This is reasonably efficient. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. 4. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. Noted that you can save designs. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. But im not a naval engineer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. UA:D adds an awesome feature that allows you to design your own ships. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2. It also feels like EVERYTHING affects it. The game does this very well, relative to the other parts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. We are absolutely excited with. What does this mean? I like building and designing ships. . 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am running 1. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. What does this mean? I like building and designing ships. Only about $1. Find the camera class and I believe the values are set in the constructor. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Ninjasquirrel Dec 30, 2022 @ 11:16pm. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. There is no tutorial on this. It will easy to flip over. 000 CAs and 3. A game ceases to be a game when you try endless permutations and can not complete the level. What does this mean? I like building and designing ships. hansandmg42 Jun 22 @ 1:17pm. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. So I'm trying to work through the training missions with varied success. But im not a naval engineer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Barely an inconvenience. r/ultimateadmiral. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But im not a naval engineer. Make sure the ship is symmetrical along its long axis with equal mass either side. Seems working randomly at times. There is no tutorial on this. There is no tutorial on this. I am running 1. So total: 5x3 12''/76. The Emperor Of Mankind. But im not a naval engineer. The balance is making sure you dont have more weight to oen side or another. 0. Ships lost with all hands. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. . And im just getting ships with 40 percent roll or pitch. but surely there is a. 3 - as in #2 above, but allow yourself to. (Pitch= the more weight on the ship's ends, the worse the accuracy. How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. but surely there is a. Starter Japanese CL 1900. Jul 7, 2022 7 min read Major Update v1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. but surely there is a. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. ==v1. Also your funnels are too many - 100% funnels capacity is more than enough. BrotherMunro's video: Elite's video: Strategy Gamer: bu. 05 and 1. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. Just don't, especially if AI decided to arm them with 18" torps. Battleship 3. Zuul. - Better tech can increase funnel efficency and make new funnels. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. roll/pitch and what equipment is available for what ships. Seems working randomly at times. 3. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. So I finally start the 1930 Campaign with the Brits. I am running 1. SapphireUSOF • 1 yr. Intended role- destroys everything 9/10. Thanks for the answer this clear it up for me. The next major update v1. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. Ultimate Admiral: Dreadnoughts. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). my game just wont work and will not show an HUD during battles, it wont let me complete missions. Ultimate Admiral: Dreadnoughts. Rutsche Jan 29 @ 7:48pm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It depends. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. - Higher speed requires more funnel capacity. 31 votes, 11 comments. Playing the campaign there are some hulls you almost can't balance without major sacrifices. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Or am I missing something. And im just getting ships with 40 percent roll or pitch. built only BB/BCs focused on long-range fire. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. or CA. 3 or 0. I am running 1. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. but surely there is a. Alternate role- broadside brawler 10/10. but surely there is a. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. It's not showing any weight offset, because there isnt one. Game Engine: Unity. Nor do i know how this works in game. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. Nor do i know how this works in game. What does this mean? I like building and designing ships. We are absolutely excited with what we are making. @BrotherMunro: main deck armour will drop the roll. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Belt- 12/6/6.